To celebrate Independence Day, most in-app purchases will be discounted by as much as 50 percent in Absurd Interactive’s This is Not a Ball Game (TINABG)! The promotional pricing starts July 1 and will end next Monday, July 8.
Standard pricing:
$1, $3, $5, $10, $20, $50
Promotional pricing:
$1, $2, $3, $5, $10, $25
(The $1 pricing will remain unchanged.)
The developers have also listened to the feedback from both press and gamers alike. As a result, This is Not a Ball Game has been improved in a number of ways:
New for 1.2:
- Now with more than 90 FREE levels
- Fixed iPod Touch controls bug
- Fixed low memory crash on iPad Mini and other devices
- Optimized game performance for all devices
- Easier to skip videos by tapping them
- Now only 145 MB to download
- Improved tutorial
- Players only lose magic when unlocking a new level
- Balls on the shop are cheaper
- Players who run of magic can now go to Target Practice
- Fixed crashes on iPhone 4S
- Players receive more coins when completing a level
- Players receive more tickets after leveling up
- Fixed various minor bugs
About the game
Set in the early 20th century in a dream-like Parisian circus, This is Not a Ball Game (TINABG) introduces players to an intriguing world where elaborate physics-based puzzles and an Art Nouveau-inspired interface are the norm. TINABG challenges players to launch special balls from a ramp inspired by “This is Not a Pipe” by Belgian surrealist René Magritte. To play, just swipe and tap the screen; the goal is to free the stars within each Star Block. The game includes more than 90 challenging levels, 7 different balls (each with their own special powers!), Retina-quality graphics, and a mysterious French genie along for the ride.
About the developers
TINABG was developed by Sean Hart, Willie Wight, and Salim El Harizi of Absurd Interactive -- a brand new indie studio out of Redmond, WA.